yyl
2026-05-08 ea4e25ceca21484cbb422b4ce49ec6bc1220441f
Main/System/Debug/DebugController.cs
@@ -5,6 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using Cysharp.Threading.Tasks;
public class DebugController : MonoBehaviour
@@ -20,7 +21,7 @@
        m_Version.text = string.Empty;
#else
        m_Version.text = string.Format("{0}_{1}  分支: {2}",
                VersionConfig.Get().version, VersionConfig.Get().buildIndex, VersionConfig.Get().branch);
                VersionConfig.config.version, VersionConfig.config.buildIndex, VersionConfig.config.branch);
#endif
    }
@@ -29,13 +30,13 @@
    {
        if (!UIManager.Instance.IsOpened<GMInputWin>())
        {
            UIManager.Instance.OpenWindow<GMInputWin>();
            UIManager.Instance.OpenWindowAsync<GMInputWin>().Forget();
        }
    }
    public void OpenGMCommond()
    {
        UIManager.Instance.OpenWindow<GMCmdPanel>();
        UIManager.Instance.OpenWindowAsync<GMCmdPanel>().Forget();
    }
    public void CleanNewBranchSet()