Main/System/Arena/ArenaBattleVictoryWin.cs
@@ -79,12 +79,11 @@
    [SerializeField] TextEx txtFuncName;
    [SerializeField] ScrollerController scroller;
    JsonData jsonData;
    string guid;
    string battleName = "ArenaBattleField";
    protected override void OnPreOpen()
    {
        scroller.OnRefreshCell += OnRefreshCell;
        guid = BattleSettlementManager.Instance.notifyGuid;
        jsonData = BattleSettlementManager.Instance.GetBattleSettlement(guid);
        jsonData = BattleSettlementManager.Instance.GetBattleSettlement(battleName);
        if (jsonData == null)
        {
            DelayCloseWindow().Forget();
@@ -98,7 +97,7 @@
    protected override void OnPreClose()
    {
        scroller.OnRefreshCell -= OnRefreshCell;
        BattleSettlementManager.Instance.WinShowOver(guid);
        BattleSettlementManager.Instance.WinShowOver(battleName);
    }
    // B4 20 回合制战斗状态 #tagMCTurnFightState  通用的结算状态 State 4-结算奖励
    // Msg 中额外信息