yyl
2025-06-13 eb1efcaa9be0e2340fc49b38dab8df18e36526c9
Main/ResModule/ResManager.cs
@@ -1,4 +1,4 @@
using UnityEngine;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
@@ -142,10 +142,11 @@
        T asset = null;
        var path = ($"Assets/ResourcesOut/{directory}/{name}" + GetExtension(typeof(T))).Replace("//", "/").Trim().Replace("\\", "/");
        path = System.Text.RegularExpressions.Regex.Replace(path, @"[\p{C}]", "");
        if (AssetSource.uiFromEditor)
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            //  TODO YYL 还是要找到字符串问题
            path = System.Text.RegularExpressions.Regex.Replace(path, @"[\p{C}]", "");
            asset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path);
#endif
        }
@@ -208,7 +209,7 @@
    {
        var path = string.Concat($"Assets/ResourcesOut/{directory}/{name}", GetExtension(typeof(T))).Replace("//", "/");
        if (AssetSource.uiFromEditor)
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            var asset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path);
@@ -224,7 +225,7 @@
    public void UnloadAsset(string assetBundleName, string assetName)
    {
        if (AssetSource.uiFromEditor)
        if (!AssetSource.isUseAssetBundle)
            return;
        AssetBundleUtility.Instance.UnloadAsset(assetBundleName, assetName);
@@ -232,7 +233,7 @@
    public void UnloadAssetBundle(string assetBundleName, bool unloadAllLoadedObjects, bool includeDependenice)
    {
        if (AssetSource.uiFromEditor)
        if (!AssetSource.isUseAssetBundle)
            return;
        AssetBundleUtility.Instance.UnloadAssetBundle(assetBundleName, unloadAllLoadedObjects, includeDependenice);
    }