hch
2025-11-21 eb27e5fd31f73b998a4bbd85511a31e40b8c61b7
Main/Main.cs
@@ -38,8 +38,6 @@
#endif
        StageManager.Instance.ToLoginScene();
        ClearGameData();
    }
    public static async UniTask InitManagers()
@@ -49,24 +47,20 @@
        // 初始化游戏系统
        managers.Add(BattleManager.Instance);
        managers.Add(VirtualPackManager.Instance);
        managers.Add(RoleParticularModel.Instance);
        managers.Add(OtherPlayerDetailManager.Instance);
        managers.Add(RechargeManager.Instance);
        managers.Add(RoleParticularModel.Instance);
        managers.Add(StoreModel.Instance);
        managers.Add(PhantasmPavilionModel.Instance);
        managers.Add(FairyModel.Instance);
        managers.Add(GuildManager.Instance);
        managers.Add(TeamManager.Instance);
        managers.Add(TaskManager.Instance);
        managers.Add(DailySpecialsModel.Instance);
        managers.Add(MailManager.Instance);
        managers.Add(PackManager.Instance);
        managers.Add(HappyXBModel.Instance);
        managers.Add(HeroManager.Instance);
        managers.Add(GMCmdManager.Instance);
        managers.Add(FairyEmblemModel.Instance);
        managers.Add(GuildEmblemModel.Instance);
        managers.Add(EquipModel.Instance);
        managers.Add(DungeonModel.Instance);
        managers.Add(DailyQuestModel.Instance);
        managers.Add(DungeonManager.Instance);
        managers.Add(CustomizedRechargeModel.Instance);
        managers.Add(CustomizedGiftModel.Instance);
        managers.Add(ChatManager.Instance);
@@ -83,7 +77,20 @@
        managers.Add(GoldRushManager.Instance);
        managers.Add(FirstChargeManager.Instance);
        managers.Add(NewBieCenter.Instance);
        managers.Add(AdsManager.Instance);
        managers.Add(BoneFieldManager.Instance);
        managers.Add(ArenaManager.Instance);
        managers.Add(DayMissionManager.Instance);
        managers.Add(BattlePassManager.Instance);
        managers.Add(TianziBillboradManager.Instance);
        managers.Add(ExpSecretCollectionManager.Instance);
        managers.Add(SignManager.Instance);
        managers.Add(RenameManager.Instance);
        managers.Add(AchievementManager.Instance);
        managers.Add(HorseManager.Instance);
        managers.Add(PhantasmPavilionManager.Instance);
        managers.Add(AttributeManager.Instance);
        foreach (var manager in managers)
        {
            manager.Init();
@@ -110,6 +117,24 @@
    {
        //  前面有重新InitManagers了 这里就不在做清除
        // ReleaseMgrs();
        ClearGameData();
        //销毁所有战场
        BattleManager.Instance.DestroyAllBattleField();
        //游戏内日志关闭
#if !UNITY_EDITOR
        if (File.Exists(Directory.GetParent(Application.persistentDataPath) + "/Debug") ||
        LocalSave.GetString("#@#BrancH") != string.Empty)
        {
            Debug.unityLogger.logEnabled = true;
        }
        else
        {
            Debug.unityLogger.logEnabled = false;
        }
#endif
    }
    private static void ReleaseMgrs()