hch
2025-11-21 eb27e5fd31f73b998a4bbd85511a31e40b8c61b7
Main/System/Battle/BaseBattleWin.cs
@@ -14,7 +14,6 @@
    [SerializeField] protected Button btnSpeed; // 速度控制
    [SerializeField] protected Text textSpeed; // 速度显示
    [SerializeField] protected Button btnPass; // 跳过战斗
    [SerializeField] protected Button btnPause; // 暂停按钮 (BattleWin中的btnStop可对应此按钮)
    [Header("战斗UI组件")]
    [SerializeField] protected TotalDamageDisplayer totalDamageDisplayer; // 伤害统计
@@ -33,9 +32,6 @@
        if (btnPass != null)
            btnPass.AddListener(OnClickPass);
        if (btnPause != null)
            btnPause.AddListener(OnClickPause);
    }
    protected override void OnPreOpen()
@@ -46,7 +42,13 @@
        // 在打开时需要暂停主线战斗
        if (BattleManager.Instance.storyBattleField != null)
        {
            BattleManager.Instance.storyBattleField.IsPause = true;
            if (UIManager.Instance.IsOpened<EquipExchangeWin>())
            {
                UIManager.Instance.CloseWindow<EquipExchangeWin>();
            }
        }
    }
    protected override void OnPreClose()
@@ -179,16 +181,6 @@
    /// <summary>
    /// 暂停/继续
    /// </summary>
    protected virtual void OnClickPause()
    {
        if (null == battleField)
            return;
        battleField.IsPause = !battleField.IsPause;
    }
    /// <summary>
    /// 跳过战斗
    /// </summary>
    protected virtual void OnClickPass()
@@ -199,9 +191,9 @@
            return;
        int passRound = BattleManager.Instance.passRound;
        int nowRound = battleField.round;
        if (nowRound <= passRound)
        if (nowRound < passRound)
        {
            SysNotifyMgr.Instance.ShowTip("BattlePass", passRound - nowRound + 1);
            SysNotifyMgr.Instance.ShowTip("BattlePass", passRound - nowRound);
            return;
        }
        battleField.ForceFinish();
@@ -285,7 +277,7 @@
    {
        if (txtBattleRound != null)
        {
            txtBattleRound.text = string.Format("{0}/{1}", round, maxRound);
            txtBattleRound.text = Language.Get("RoundText", round, maxRound);
        }
    }