hch
2025-11-21 eb27e5fd31f73b998a4bbd85511a31e40b8c61b7
Main/System/Battle/BattleField/BattleRootNode.cs
@@ -33,7 +33,11 @@
   public RectTransform battleNodePos1;
   public RectTransform battleNodePos2;
   public RendererAdjuster rendererAdjuster;
   public RendererAdjuster skillMaskAdjuster;
   public RendererAdjuster battleStartAdjuster;
   public RendererAdjuster backgroundAdjuster;
   void Awake()
   {
@@ -46,6 +50,9 @@
         _blueTeamNodeList.Add(blueTrans.gameObject);
      }
      DontDestroyOnLoad(gameObject);
      // SetSortingOrder();
   }
@@ -54,13 +61,16 @@
      if (imgBackground != null)
      {
         imgBackground.texture = texture;
         imgBackground.raycastTarget = false;
         // imgBackground.SetNativeSize();
      }
   }
   public void SetSortingOrder()
   {
      rendererAdjuster.SetSortingOrder(BattleConst.BlockerSortingOrder);
      skillMaskAdjuster.SetSortingOrder(BattleConst.BlockerSortingOrder);
      battleStartAdjuster.SetSortingOrder(BattleConst.BattleWinSortingOrder + 1);//最高层
      backgroundAdjuster.SetSortingOrder(BattleConst.BattleBackgroundOrder);//最低层
   }
   public Transform skillBackNode;