| | |
| | | var heroInfoBarScale = heroInfoBar.transform.localScale; |
| | | heroInfoBarScale.x *= Camp == BattleCamp.Red ? 1 : -1; |
| | | heroInfoBar.transform.localScale = heroInfoBarScale; |
| | | |
| | | heroInfoBar.SetActive(true); |
| | | if (battleField is StoryBattleField && (battleField as StoryBattleField).battleState == StoryBattleState.Break) |
| | | { |
| | | //主线关卡休息中的不显示血条 |
| | | heroInfoBar.SetActive(false); |
| | | } |
| | | else |
| | | { |
| | | heroInfoBar.SetActive(true); |
| | | } |
| | | SetFront(); |
| | | } |
| | | |
| | |
| | | |
| | | public void OnObjInfoRefresh(H0418_tagObjInfoRefresh _refreshInfo) |
| | | { |
| | | // 天子的挑战拦截血条逻辑 |
| | | // 天子的挑战拦截血条,不拦截怒气 |
| | | BattleObject boss = battleField.FindBoss(); |
| | | if (boss != null && battleField.MapID == 30020 && boss.ObjID == _refreshInfo.ObjID) |
| | | if (boss != null && battleField.MapID == 30020 && boss.ObjID == _refreshInfo.ObjID && _refreshInfo.RefreshType != (ushort)PlayerDataType.XP) |
| | | return; |
| | | switch ((PlayerDataType)_refreshInfo.RefreshType) |
| | | { |
| | | case PlayerDataType.HP: |
| | | long toHp = GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx); |
| | | heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp); |
| | | heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp, false); |
| | | teamHero.curHp = GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx); |
| | | break; |
| | | case PlayerDataType.MaxHP: |
| | | teamHero.maxHp = GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx); |
| | | heroInfoBar.UpdateHP(teamHero.curHp, teamHero.curHp, teamHero.maxHp); |
| | | heroInfoBar.UpdateHP(teamHero.curHp, teamHero.curHp, teamHero.maxHp, false); |
| | | break; |
| | | case PlayerDataType.XP: |
| | | long toXp = GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx); |
| | |
| | | } |
| | | } |
| | | |
| | | public void ObjPropertyRefreshView(HB418_tagSCObjPropertyRefreshView vNetData) |
| | | { |
| | | // 天子的挑战拦截血条逻辑 |
| | | BattleObject boss = battleField.FindBoss(); |
| | | if (boss != null && battleField.MapID == 30020 && boss.ObjID == vNetData.ObjID) |
| | | return; |
| | | switch ((PlayerDataType)vNetData.RefreshType) |
| | | { |
| | | case PlayerDataType.HP: |
| | | long toHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp); |
| | | teamHero.curHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | break; |
| | | case PlayerDataType.MaxHP: |
| | | teamHero.maxHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | heroInfoBar.UpdateHP(teamHero.curHp, teamHero.curHp, teamHero.maxHp); |
| | | break; |
| | | case PlayerDataType.XP: |
| | | long toXp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | heroInfoBar.UpdateXP(teamHero.rage, toXp, 100); |
| | | teamHero.rage = (int)GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | break; |
| | | default: |
| | | Debug.LogError("BattleObject.ObjPropertyRefreshView 出现意外类型 " + vNetData.RefreshType.ToString()); |
| | | break; |
| | | } |
| | | } |
| | | // public void ObjPropertyRefreshView(HB418_tagSCObjPropertyRefreshView vNetData) |
| | | // { |
| | | // // 天子的挑战拦截血条,不拦截怒气 |
| | | // BattleObject boss = battleField.FindBoss(); |
| | | // if (boss != null && battleField.MapID == 30020 && boss.ObjID == vNetData.ObjID && vNetData.RefreshType != (ushort)PlayerDataType.XP) |
| | | // return; |
| | | // switch ((PlayerDataType)vNetData.RefreshType) |
| | | // { |
| | | // case PlayerDataType.HP: |
| | | // long toHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | // heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp, false); |
| | | // teamHero.curHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | // break; |
| | | // case PlayerDataType.MaxHP: |
| | | // teamHero.maxHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | // heroInfoBar.UpdateHP(teamHero.curHp, teamHero.curHp, teamHero.maxHp, false); |
| | | // break; |
| | | // case PlayerDataType.XP: |
| | | // long toXp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | // heroInfoBar.UpdateXP(teamHero.rage, toXp, 100); |
| | | // teamHero.rage = (int)GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | // break; |
| | | // default: |
| | | // Debug.LogError("BattleObject.ObjPropertyRefreshView 出现意外类型 " + vNetData.RefreshType.ToString()); |
| | | // break; |
| | | // } |
| | | // } |
| | | |
| | | // 眩晕 |
| | | public bool IsStunned() |
| | |
| | | |
| | | |
| | | // 这里 |
| | | if (dmgInfo.IsType(DamageType.Dodge) && !buffMgr.isControled[BattleConst.HardControlGroup]) |
| | | if (dmgInfo.IsType(DamageType.Dodge) /*&& !buffMgr.isControled[BattleConst.HardControlGroup]*/)//如果被控制了还闪避了 要看看服务器怎么处理了 |
| | | { |
| | | if (isLastHit) |
| | | { |
| | |
| | | { |
| | | battleField.battleEffectMgr.PlayEffect(this, 19999, heroRectTrans, Camp); |
| | | } |
| | | else |
| | | // else |
| | | // { |
| | | if ((dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsRealdamage())) |
| | | { |
| | | if ((dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsRealdamage())) |
| | | if (!buffMgr.isControled[BattleConst.HardControlGroup]) |
| | | { |
| | | if (!buffMgr.isControled[BattleConst.HardControlGroup]) |
| | | { |
| | | motionBase.PlayAnimation(MotionName.hit, false); |
| | | } |
| | | motionBase.PlayAnimation(MotionName.hit, false); |
| | | } |
| | | } |
| | | // } |
| | | |
| | | } |
| | | } |
| | |
| | | .SetEase(Ease.OutCubic); |
| | | |
| | | motionBase.ShowIllusionShadow(true); |
| | | |
| | | DamageNumConfig damageNumConfig = DamageNumConfig.Get((int)DamageType.Dodge); |
| | | |
| | | string dodgeStr = ((char)damageNumConfig.prefix).ToString(); |
| | | |
| | | heroInfoBar.ShowTips(dodgeStr, true, false); |
| | | |
| | | tween.onComplete += () => |
| | | { |
| | |
| | | |
| | | public virtual void OnDeath(Action _onDeathAnimationComplete) |
| | | { |
| | | motionBase.PlayAnimation(MotionName.dead, false, () => |
| | | buffMgr.RemoveAllBuff(); |
| | | motionBase.PlayDeadAnimation(() => |
| | | { |
| | | teamHero.isDead = true; |
| | | OnDeadAnimationComplete(); |
| | |
| | | // 或许看看溶解特效? YYL TODO |
| | | heroGo.SetActive(false); |
| | | |
| | | // 防止给死亡对象又上buff |
| | | buffMgr.RemoveAllBuff(); |
| | | } |
| | | |
| | |
| | | { |
| | | // 处理复活逻辑 |
| | | teamHero.curHp = GeneralDefine.GetFactValue(vNetData.HP, vNetData.HPEx); |
| | | teamHero.isDead = false; |
| | | heroGo.SetActive(true); |
| | | motionBase.PlayAnimation(MotionName.idle, true); |
| | | } |
| | |
| | | } |
| | | else |
| | | { |
| | | // 使用传入的 fromHp 和 toHp 更新血条显示 |
| | | heroInfoBar.UpdateHP(battleHurtParam.fromHp, battleHurtParam.toHp, teamHero.maxHp); |
| | | heroInfoBar.UpdateDamage(battleDmgInfo); |
| | | |
| | | // YYL TODO 是否需要挂在在自身的follow点上 |
| | | EventBroadcast.Instance.Broadcast(EventName.BATTLE_DAMAGE_TAKEN, battleDmgInfo); |
| | |
| | | |
| | | public void PerformDrop() |
| | | { |
| | | if (null == m_battleDrops || m_battleDrops.dropItemPackIndex.Count == 0) |
| | | if (null == m_battleDrops) |
| | | return; |
| | | |
| | | EventBroadcast.Instance.Broadcast<string, BattleDrops, Action>( |
| | |
| | | heroInfoBar.SetSpeedRatio(ratio); |
| | | } |
| | | |
| | | public void OnObjPropertyRefreshView(HB418_tagSCObjPropertyRefreshView vNetData) |
| | | { |
| | | // 天子的挑战拦截血条,不拦截怒气 |
| | | BattleObject boss = battleField.FindBoss(); |
| | | if (boss != null && battleField.MapID == 30020 && boss.ObjID == vNetData.ObjID && vNetData.RefreshType != (ushort)PlayerDataType.XP) |
| | | return; |
| | | |
| | | // public uint ObjID; |
| | | // public ushort RefreshType; // 同0418刷新类型,如血量、怒气 |
| | | // public uint AttackTypes; // 飘字类型汇总,支持多种类型并存,如无视防御且暴击同时被格挡,二进制或运算最终值;0-失败;1-普通;2-回血;5-格挡;6-无视防御;7-暴击;9-闪避 |
| | | // public uint Value; // 更新值 |
| | | // public uint ValueEx; // 更新值,如果是大数值的此值为整除亿部分 |
| | | // public byte DiffType; // 变化类型,0-减少;1-增加 |
| | | // public uint DiffValue; // 变化值 |
| | | // public uint DiffValueEx; // 变化值,如果是大数值的此值为整除亿部分 |
| | | // public uint SkillID; // 使用的技能表ID |
| | | // public uint RelatedSkillID; // 关联的技能ID,一般是主技能ID,非主技能额外触发的为0 |
| | | |
| | | long diffValue = GeneralDefine.GetFactValue(vNetData.DiffValue, vNetData.DiffValueEx); |
| | | diffValue *= vNetData.DiffType == 0 ? -1 : 1; |
| | | |
| | | long newValue = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | |
| | | |
| | | switch ((PlayerDataType)vNetData.RefreshType) |
| | | { |
| | | case PlayerDataType.HP: |
| | | long toHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp, true); |
| | | teamHero.curHp = newValue; |
| | | break; |
| | | case PlayerDataType.MaxHP: |
| | | teamHero.maxHp = newValue; |
| | | heroInfoBar.UpdateHP(teamHero.curHp, teamHero.curHp, teamHero.maxHp, true); |
| | | break; |
| | | case PlayerDataType.XP: |
| | | long toXp = newValue; |
| | | heroInfoBar.UpdateXP(teamHero.rage, toXp, 100); |
| | | teamHero.rage = (int)newValue; |
| | | |
| | | DamageNumConfig damageNumConfig = DamageNumConfig.Get((int)DamageType.RageUp); |
| | | string message = BattleUtility.ConvertToArtFont(damageNumConfig, diffValue); |
| | | heroInfoBar.ShowTips(new BattleHeroInfoBar.TipsInfo() |
| | | { |
| | | message = message, |
| | | useArtText = true, |
| | | followCharacter = true, |
| | | scaleRatio = 1f, |
| | | isRage = true |
| | | }); |
| | | break; |
| | | default: |
| | | Debug.LogError("BattleObject.ObjPropertyRefreshView 出现意外类型 " + vNetData.RefreshType.ToString()); |
| | | break; |
| | | } |
| | | } |
| | | |
| | | |
| | | #if UNITY_EDITOR_STOP_USING |
| | | public void EditorRevive() |