hch
2025-11-21 eb27e5fd31f73b998a4bbd85511a31e40b8c61b7
Main/System/Battle/SkillEffect/DotSkillEffect.cs
@@ -13,8 +13,8 @@
    // protected BattleObject caster;
    // protected List<BattleObject> targets; // 目标列表
    public DotSkillEffect(SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
        : base(_skillConfig, _caster, _tagUseSkillAttack)
    public DotSkillEffect(SkillBase _skillBase, SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
        : base(_skillBase, _skillConfig, _caster, _tagUseSkillAttack)
    {
    }
@@ -22,10 +22,18 @@
    public override void Play(Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit)
    {
        onHit = _onHit;
        if (skillConfig.TriggerEffect > 0)
        for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++)
        {
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.TriggerEffect, caster.heroRectTrans, caster.Camp);
            var hurtInfo = tagUseSkillAttack.HurtList[i];
            var target = caster.battleField.battleObjMgr.GetBattleObject((int)hurtInfo.ObjID);
            if (target == null)
            {
                Debug.LogError($"DotSkillEffect 找不到目标,GUID={hurtInfo.ObjID}");
                continue;
            }
            target.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.TriggerEffect, target.heroRectTrans, caster.Camp);
        }
        onHit?.Invoke(0, tagUseSkillAttack.HurtList.ToList());
        isFinish = true;
    }