hch
2025-11-21 eb27e5fd31f73b998a4bbd85511a31e40b8c61b7
Main/System/HappyXB/HappyXBModel.cs
@@ -39,6 +39,8 @@
    }  
    private Dictionary<int, XBTypeInfo> xbTypeInfoDict = new Dictionary<int, XBTypeInfo>(); //抽奖状态相关的 服务器记录
    public int lhQuality;
    public override void Init()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
@@ -67,6 +69,9 @@
            xbTypeItemDict[list[i].TreasureType].Add(list[i]);
        }
        var config = FuncConfigConfig.Get("HeroCall");
        lhQuality = int.Parse(config.Numerical1);
    }
    public override void Release()
@@ -428,6 +433,23 @@
        return freeCountToday < funcSet.DailyFreeCount;
    }
    public int GetFreeCountToday(int type)
    {
        XBTypeInfo typeInfo = GetXBInfoByType(type);
        if (typeInfo != null)
        {
            return typeInfo.freeCountToday;
        }
        return 0;
    }
    public int GetDailyFreeCount(int type)
    {
        return TreasureSetConfig.Get(type).DailyFreeCount;
    }
    //获取还需多少次可得幸运奖励
    public int GetNextXBCountForBigAward(int type, out List<int> qualityList)
    {
@@ -437,7 +459,7 @@
        {
            return 0;
        }
        var xbConfig = GetXBItemConfigByType(type);
        var luckList = xbConfig.LuckyItemRateInfo.Keys.ToList();
        luckList.Sort();
@@ -570,7 +592,11 @@
    //英雄招募
    public void HeroCallRedPoint()
    {
        if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.HappyFindTreasure)) return;
        if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.HappyFindTreasure))
            return;
        if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Hero))
            return;
        // 免费 10连 积分
        bestXB10Red.state = RedPointState.None;
        bestXBFreeRed.state = RedPointState.None;