hch
2025-11-21 eb27e5fd31f73b998a4bbd85511a31e40b8c61b7
Main/System/Login/ServerListWin.cs
@@ -1,9 +1,6 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using DG.Tweening;
using Cysharp.Threading.Tasks;
public class ServerListWin : UIBase
{
@@ -85,16 +82,9 @@
                serverDataList.Sort(ServerData.Compare);
                var max = serverDataList.Count;
                for (int i = 0; i < max; i++, i++)
                for (int i = 0; i < max; i++)
                {
                    if (i + 1 < max)
                    {
                        groupDatas.Add(new ServerDataCouple(serverDataList[i], serverDataList[i + 1]));
                    }
                    else
                    {
                        groupDatas.Add(new ServerDataCouple(serverDataList[i]));
                    }
                    groupDatas.Add(new ServerDataCouple(serverDataList[i]));
                }
                m_ServerScroll.Init(groupDatas);