hch
2025-11-21 eb27e5fd31f73b998a4bbd85511a31e40b8c61b7
Main/System/Recharge/RechargeManager.cs
@@ -7,7 +7,7 @@
using System.Linq;
public class RechargeManager : GameSystemManager<RechargeManager>
public partial class RechargeManager : GameSystemManager<RechargeManager>
{
    private Dictionary<string, List<int>> m_CTGConfigDict = new Dictionary<string, List<int>>();
    public List<int> voucherCTGList = new List<int>();
@@ -107,8 +107,8 @@
    #region 配置
    private static string[] lineSplit = new string[] { "</r>" };
    private int m_CTGDelayTime = 1;   // 充值的公共间隔,见配置ChargeDelayTime
    private int m_CTGLimitDelayTime = 1; // 限购商品的充值间隔,见配置ChargeDelayTime
    private int m_CTGDelayTime = 0;   // 充值的公共间隔,见配置ChargeDelayTime
    private int m_CTGLimitDelayTime = 0; // 限购商品的充值间隔,见配置ChargeDelayTime
    //多倍图片
    public Dictionary<int, string> MultiRechageImageDict = new Dictionary<int, string>();
@@ -197,7 +197,7 @@
                {
#endif
                    var ctg = CTGConfig.Get(configs[i].CTGID);
                    var _itemArray = LitJson.JsonMapper.ToObject<int[][]>(ctg.GainItemList);
                    var _itemArray = ctg.GainItemList;
                    if (_itemArray != null && _itemArray.Length > 0)
                    {
                        var _itemList = new List<Item>();
@@ -674,13 +674,13 @@
        return 0;
    }
    public void UpdateFirstChargeReward(HAA02_tagMCFirstGoldInfo package)
    {
        FirstGoldServerDay = package.FirstGoldServerDay;
        firstChargeRewardGet = package.FirstGoldRewardState;
        UpdateFirstRechargeRedpoint();
        UpdateRedpoint();
    }
    // public void UpdateFirstChargeReward(HAA02_tagMCFirstGoldInfo package)
    // {
    //     FirstGoldServerDay = package.FirstGoldServerDay;
    //     firstChargeRewardGet = package.FirstGoldRewardState;
    //     UpdateFirstRechargeRedpoint();
    //     UpdateRedpoint();
    // }
    private void UpdateFirstRechargeRedpoint()
    {