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| | | using System.Linq;
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| | | public class RechargeManager : GameSystemManager<RechargeManager>
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| | | public partial class RechargeManager : GameSystemManager<RechargeManager>
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| | | {
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| | | private Dictionary<string, List<int>> m_CTGConfigDict = new Dictionary<string, List<int>>();
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| | | public List<int> voucherCTGList = new List<int>();
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| | | #region 配置
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| | | private static string[] lineSplit = new string[] { "</r>" };
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| | | private int m_CTGDelayTime = 1; // 充值的公共间隔,见配置ChargeDelayTime
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| | | private int m_CTGLimitDelayTime = 1; // 限购商品的充值间隔,见配置ChargeDelayTime
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| | | private int m_CTGDelayTime = 0; // 充值的公共间隔,见配置ChargeDelayTime
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| | | private int m_CTGLimitDelayTime = 0; // 限购商品的充值间隔,见配置ChargeDelayTime
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| | | //多倍图片
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| | | public Dictionary<int, string> MultiRechageImageDict = new Dictionary<int, string>();
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| | |
| | | {
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| | | #endif
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| | | var ctg = CTGConfig.Get(configs[i].CTGID);
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| | | var _itemArray = LitJson.JsonMapper.ToObject<int[][]>(ctg.GainItemList);
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| | | var _itemArray = ctg.GainItemList;
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| | | if (_itemArray != null && _itemArray.Length > 0)
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| | | {
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| | | var _itemList = new List<Item>();
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