| | |
| | | |
| | | battleField.StartBattle(() => |
| | | { |
| | | isFinish = true; |
| | | // 完成就开始显示UI |
| | | EventBroadcast.Instance.Broadcast(EventName.DISPLAY_BATTLE_UI, battleField.guid, true); |
| | | battleField.battleRootNode.battleStartNode.SetActive(true); |
| | | |
| | | battleField.DistributeNextPackage(); |
| | | UniTaskExtension.DelayTime((GameObject)null, 1f, () => |
| | | { |
| | | isFinish = true; |
| | | battleField.battleRootNode.battleStartNode.SetActive(false); |
| | | EventBroadcast.Instance.Broadcast(EventName.DISPLAY_BATTLE_UI, battleField.guid, true); |
| | | battleField.DistributeNextPackage(); |
| | | }); |
| | | }); |
| | | |
| | | isRun = true; |