Main/System/Battle/BattleField/RecordActions/BattleStartAction.cs
@@ -29,12 +29,16 @@ battleField.StartBattle(() => { isFinish = true; // 完成就开始显示UI EventBroadcast.Instance.Broadcast(EventName.DISPLAY_BATTLE_UI, battleField.guid, true); battleField.battleRootNode.battleStartNode.SetActive(true); UniTaskExtension.DelayTime((GameObject)null, 1f, () => { isFinish = true; battleField.battleRootNode.battleStartNode.SetActive(false); EventBroadcast.Instance.Broadcast(EventName.DISPLAY_BATTLE_UI, battleField.guid, true); battleField.DistributeNextPackage(); }); }); isRun = true; }