| | |
| | | public RectTransform battleNodePos1; |
| | | public RectTransform battleNodePos2; |
| | | |
| | | public RendererAdjuster rendererAdjuster; |
| | | public RendererAdjuster skillMaskAdjuster; |
| | | |
| | | public RendererAdjuster battleStartAdjuster; |
| | | |
| | | public RendererAdjuster backgroundAdjuster; |
| | | |
| | | void Awake() |
| | | { |
| | |
| | | |
| | | public void SetSortingOrder() |
| | | { |
| | | rendererAdjuster.SetSortingOrder(BattleConst.BlockerSortingOrder); |
| | | skillMaskAdjuster.SetSortingOrder(BattleConst.BlockerSortingOrder); |
| | | battleStartAdjuster.SetSortingOrder(BattleConst.ActiveHeroActionSortingOrder);//最高层 |
| | | backgroundAdjuster.SetSortingOrder(BattleConst.BattleBackgroundOrder);//最低层 |
| | | } |
| | | |
| | | public Transform skillBackNode; |