Main/Core/SFX/SFXPlayUtility.cs
@@ -237,8 +237,14 @@ private SFXController Create(int id) { GameObject _prefab = ResManager.Instance.LoadAsset<GameObject>("UIEffect", id.ToString()); EffectConfig effectCfg = EffectConfig.Get(id); if (null == effectCfg) { return null; } var _prefab = ResManager.Instance.LoadAsset<GameObject>("UIEffect/" + effectCfg.packageName, effectCfg.fxName); if (_prefab == null) { return null;