Main/Core/SFX/SFXPlayUtility.cs
@@ -237,8 +237,14 @@
    private SFXController Create(int id)
    {
        GameObject _prefab = ResManager.Instance.LoadAsset<GameObject>("UIEffect", id.ToString());
        EffectConfig effectCfg = EffectConfig.Get(id);
        if (null == effectCfg)
        {
            return null;
        }
        var _prefab = ResManager.Instance.LoadAsset<GameObject>("UIEffect/" + effectCfg.packageName, effectCfg.fxName);
        if (_prefab == null)
        {
            return null;