yyl
2026-01-30 ed26f235a0f41c5676a9ce3c898d6bef18623fbe
Main/System/Hero/UIHeroController.cs
@@ -126,14 +126,25 @@
         Debug.LogError("未配置spine");
         return;
      }
      skeletonGraphic.initialSkinName = skinConfig.InitialSkinName;
      skeletonGraphic.Initialize(true);
      // 初始化完成后设置皮肤
      if (!string.IsNullOrEmpty(skinConfig.InitialSkinName))
      {
         var skeleton = skeletonGraphic.Skeleton;
         skeleton.SetSkin(skinConfig.InitialSkinName);
         skeleton.SetSlotsToSetupPose();
         skeletonGraphic.Update(0);
      }
      skeletonGraphic.enabled = true;
      SetMaterialNone();
      spineAnimationState = skeletonGraphic.AnimationState;
      spineAnimationState.Data.DefaultMix = 0f;
      if (motionName == "")
         motionName = GetFistSpineAnim();
      PlayAnimation(motionName, true);
      spineAnimationState.Complete -= OnAnimationComplete;
      spineAnimationState.Complete += OnAnimationComplete;