hch
2025-12-19 ed63aa36ced400b4eef79862e85498213ae40c4a
Main/ResModule/BuiltInLoader.cs
@@ -88,7 +88,7 @@
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Musics/", name, AUDIO_EXTENSION);
            var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Musics/", name, ".mp3");
            audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path);
#endif
        }