hch
2025-11-20 ed98029a88cd89702980ac7c40b711afddc5aeb2
Main/System/Battle/BattleEffectMgr.cs
@@ -15,6 +15,25 @@
        battleField = _battleField;
    }
    public void Run()
    {
        List<BattleEffectPlayer> runList = new List<BattleEffectPlayer>();
        foreach (KeyValuePair<int, List<BattleEffectPlayer>> kvPair in effectDict)
        {
            runList.AddRange(kvPair.Value);
        }
        for (int i = runList.Count - 1; i >= 0; i--)
        {
            BattleEffectPlayer effectPlayer = runList[i];
            if (effectPlayer != null)
            {
                effectPlayer.Run();
            }
        }
    }
    public void PauseGame()
    {
        foreach (KeyValuePair<int, List<BattleEffectPlayer>> kvPair in effectDict)
@@ -82,9 +101,10 @@
        {
            effectDict[effectId].Add(effectPlayer);
        }
        effectPlayer.SetSpeedRatio(battleField.speedRatio);
        effectPlayer.Play(true);
        effectPlayer.SetSpeedRatio(battleField.speedRatio);
        
        var effectScale = effectPlayer.transform.localScale;
        effectScale.x *= isRedCamp ? 1 : -1;