hch
2025-11-20 ed98029a88cd89702980ac7c40b711afddc5aeb2
Main/System/Battle/BattleFieldFactory.cs
@@ -14,12 +14,23 @@
        switch (MapID)
        {
           case 1:
           case 2:
              battleField = new StoryBattleField();
              break;
           default:
              break;
            case 1:
                battleField = new StoryBattleField();
                break;
            case 2:
                battleField = new StoryBossBattleField(guid);
                break;
            case 3:
                battleField = new ArenaBattleField(guid);
                break;
            case 30010:
                battleField = new BoneBattleField(guid);
                break;
            case 30020:
                battleField = new TianziBillboradBattleField(guid);
                break;
            default:
                break;
        }
        return battleField;