yyl
2025-09-01 ee032c35c49d47daba2dee1580b3abbe59d59bd8
Main/System/Battle/BattleHUDWin.cs
@@ -41,8 +41,6 @@
    {
        base.OnPreOpen();
        EventBroadcast.Instance.AddListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.AddListener<BattleObject, SkillConfig>(EventName.BATTLE_BUFF_MOUNTED, OnBuffMounted);
        EventBroadcast.Instance.AddListener<BattleObject, SkillConfig>(EventName.BATTLE_BUFF_DISAPEAR, OnBuffDisapear);
        damagePrefabPool = GameObjectPoolManager.Instance.RequestPool(UILoader.LoadPrefab("DamageContent"));
        // buffIconPrefabPool = GameObjectPoolManager.Instance.RequestPool();
        // buffLabelPrefabPool = GameObjectPoolManager.Instance.RequestPool(ResManager.Instance.LoadAsset<GameObject>("UIComp", "BuffContent"));
@@ -52,8 +50,6 @@
    {
        base.OnPreClose();
        EventBroadcast.Instance.RemoveListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.RemoveListener<BattleObject, SkillConfig>(EventName.BATTLE_BUFF_MOUNTED, OnBuffMounted);
        EventBroadcast.Instance.RemoveListener<BattleObject, SkillConfig>(EventName.BATTLE_BUFF_DISAPEAR, OnBuffDisapear);
    }
    protected override void OnOpen()
@@ -115,16 +111,6 @@
            out anchoredPos);
        contentRect.anchoredPosition = anchoredPos;
    }
    private void OnBuffMounted(BattleObject bo, SkillConfig buffConfig)
    {
    }
    private void OnBuffDisapear(BattleObject bo, SkillConfig buffConfig)
    {
    }
    public void SetBattleField(BattleField _battleField)