Main/System/Battle/BattleObject/BattleObject.cs
@@ -246,7 +246,18 @@ motionBase.PlayAnimation(MotionName.hit, false); // 扣血 teamHero.curHp -= _totalDamage; } public void SuckHp(uint suckHP) { } public void HurtByReflect(uint bounceHP) { } // 闪避开始 @@ -367,6 +378,8 @@ #if UNITY_EDITOR_STOP_USING public void EditorRevive() {