yyl
2025-09-01 ee032c35c49d47daba2dee1580b3abbe59d59bd8
Main/System/Battle/BattleObject/BattleObject.cs
@@ -246,7 +246,18 @@
        motionBase.PlayAnimation(MotionName.hit, false);
        //  扣血
        teamHero.curHp -= _totalDamage;
    }
    public void SuckHp(uint suckHP)
    {
    }
    public void HurtByReflect(uint bounceHP)
    {
    }
    //  闪避开始
@@ -367,6 +378,8 @@
#if UNITY_EDITOR_STOP_USING
    public void EditorRevive()
    {