| | |
| | | } |
| | | else |
| | | { |
| | | // 暂不考虑富文本的情况 |
| | | // 不需要物品的情况补充 |
| | | // string iconKey = StringUtility.Contact("Money_Type_", moneyType); |
| | | Debug.LogError("MoneyDisplayModel 未配置货币类型:" + moneyType); |
| | |
| | | { |
| | | if (IconConfig.HasKey("MoneyType_" + moneyType)) |
| | | { |
| | | //富文本显示的情况 |
| | | return IconConfig.Get("MoneyType_" + moneyType).sprite; |
| | | } |
| | | else if (GeneralDefine.MoneyDisplayModel.ContainsKey(moneyType)) |
| | |
| | | {1, PlayerDataType.Gold}, |
| | | {2, PlayerDataType.GoldPaper}, |
| | | {3, PlayerDataType.Silver}, |
| | | {15, PlayerDataType.UnionLiven}, |
| | | {41, PlayerDataType.default26}, |
| | | {43, PlayerDataType.default34}, |
| | | {42, PlayerDataType.default33}, |
| | | {53, PlayerDataType.ChallengeVoucher}, |
| | | {99, PlayerDataType.ExAttr11}, |
| | | }; |
| | | |
| | | public static long GetMoneyCnt(int moneyType) |
| | |
| | | } |
| | | case 43: |
| | | { |
| | | //凭证积分 |
| | | //将魂 |
| | | return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default34); |
| | | } |
| | | case 44: |