| | |
| | | {
|
| | | UIManager.Instance.DestroyAllUI();
|
| | |
|
| | | if (AssetSource.isUseAssetBundle)
|
| | | {
|
| | | AssetBundleUtility.Instance.Sync_LoadAll("maps/Login");
|
| | | }
|
| | |
|
| | | AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Login");
|
| | |
|
| | | await OnLoading(asyncOperation, ConfigManager.Instance.GetLoadingProgress, Main.InitManagers);
|
| | |
| | | BeforeLoadingGameScene?.Invoke();
|
| | |
|
| | | // ResManager.Instance.PrewarmResources();
|
| | | if (AssetSource.isUseAssetBundle)
|
| | | {
|
| | | AssetBundleUtility.Instance.Sync_LoadAll("maps/Game");
|
| | | }
|
| | |
|
| | | AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Game");
|
| | |
|