yyl
2025-09-15 ee81928228fcf1f5e3496cb1be1ddb9c0d6dc0f5
Main/ResModule/ResManager.cs
@@ -148,6 +148,14 @@
        }
        else
        {
            if (directory == "UI" || directory == "UIComp" || directory.StartsWith("Sprite") || directory == "Battle/Prefabs")
            {
                directory = "UI/" + directory;
            }
            else if (name == "Hero_001")
            {
                directory = "UI/Hero/SpineRes";
            }
            var assetInfo = new AssetInfo(directory.ToLower(), name.ToLower());
            asset = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo, typeof(T)) as T;
        }
@@ -171,7 +179,7 @@
        else
#endif
        {
            path = AssetVersionUtility.GetAssetFilePath($"Config/{name}.txt");
            path = AssetVersionUtility.GetAssetFilePath($"config/{name}.txt");
        }
        return File.ReadAllLines(path);
@@ -179,7 +187,7 @@
    private Sprite LoadSprite(string atlasName, string spriteName)
    {
#if !UNITY_EDITOR
#if UNITY_EDITOR
        SpriteAtlas atlas = LoadAsset<SpriteAtlas>("Sprite", atlasName.Replace("Sprite/", ""));
        return atlas.GetSprite(spriteName);
#else