Main/ResModule/UILoader.cs
@@ -16,12 +16,12 @@
    public static GameObject LoadPrefab(string _name)
    {
        return ResManager.Instance.LoadAsset<GameObject>("Prefab", _name);
        return ResManager.Instance.LoadAsset<GameObject>("UIComp", _name);
    }
    public static void UnLoadPrefab(string _assetName)
    {
        ResManager.Instance.UnloadAsset("Prefab", _assetName);
        ResManager.Instance.UnloadAsset("UIComp", _assetName);
    }
    public static Sprite LoadSprite(string _iconKey)