Main/ResModule/UILoader.cs
@@ -16,12 +16,12 @@ public static GameObject LoadPrefab(string _name) { return ResManager.Instance.LoadAsset<GameObject>("Prefab", _name); return ResManager.Instance.LoadAsset<GameObject>("UIComp", _name); } public static void UnLoadPrefab(string _assetName) { ResManager.Instance.UnloadAsset("Prefab", _assetName); ResManager.Instance.UnloadAsset("UIComp", _assetName); } public static Sprite LoadSprite(string _iconKey)