Main/System/Tip/ScrollTip.cs
@@ -59,7 +59,7 @@ ScrollTipDetail tip = null; if (pool == null) { var _prefab = ResManager.Instance.LoadAsset<GameObject>("Prefab", "Tip");// UILoader.LoadPrefab("Tip"); var _prefab = ResManager.Instance.LoadAsset<GameObject>("UIComp", "Tip");// UILoader.LoadPrefab("Tip"); pool = GameObjectPoolManager.Instance.RequestPool(_prefab); } if (pool != null)