| | |
| | | float waitTime = i * 0.6f; |
| | | var newLeader = RequestLeader(); |
| | | workingLeaderList.Add(newLeader); |
| | | newLeader.Init(leaderPathPointArr, waitTime, campID, false, (bool value) => |
| | | newLeader.Init(leaderPathPointArr, waitTime, campID, i, false, (bool value) => |
| | | { |
| | | if (!value) |
| | | { |
| | |
| | | float waitTime = i * 0.6f; |
| | | var newLeader = RequestLeader(); |
| | | callBackLeaderList.Add(newLeader); |
| | | newLeader.Init(leaderPathPointArr, waitTime, campID, true, (bool value) => |
| | | newLeader.Init(leaderPathPointArr, waitTime, campID, i, true, (bool value) => |
| | | { |
| | | if (value) |
| | | { |