Main/Component/UI/Core/ImageLanguageAdapter.cs
@@ -75,7 +75,14 @@ img.fillAmount = fillAmount; img.fillOrigin = fillOrigin; img.preserveAspect = preserveAspect; img.alphaHitTestMinimumThreshold = alphaHitTestMinimumThreshold; try { img.alphaHitTestMinimumThreshold = alphaHitTestMinimumThreshold; } catch (InvalidOperationException) { // 纹理不可读或未使用 Crunch 压缩时跳过,这是 Unity 内部限制 } img.useSpriteMesh = useSpriteMesh; img.pixelsPerUnitMultiplier = pixelsPerUnitMultiplier; }