Main/System/Battle/BattleObject/BattleObject.cs
@@ -465,11 +465,13 @@ public void OnReborn(HB427_tagSCUseSkill.tagSCUseSkillHurt vNetData) { // 处理复活逻辑 battleField.OnObjReborn((uint)ObjID); teamHero.curHp = GeneralDefine.GetFactValue(vNetData.CurHP, vNetData.CurHPEx); // Debug.LogError("OnReborn " + teamHero.curHp); teamHero.isDead = false; heroGo.SetActive(true); motionBase.ResetToIdleAnimation(); motionBase.ResetForReborn(); } // 伤害还要看 是否闪避 暴击 and so on 需要有一个DamageType 服务器应该会给