| | |
| | | /// </summary> |
| | | public class HeroBaseWin : FunctionsBaseWin |
| | | { |
| | | |
| | | [SerializeField] List<Image> funcSelectImgList; |
| | | [SerializeField] List<Image> funcUnSelectImgList; |
| | | [SerializeField] List<Text> titleNameList; |
| | | [SerializeField] Button callBtn; |
| | | |
| | | /// </summary> |
| | | protected override void InitComponent() |
| | | { |
| | | base.InitComponent(); |
| | | |
| | | //招募为另外一个界面,避免关闭时显示空白 |
| | | callBtn.AddListener(()=> |
| | | { |
| | | //打开招募界面 |
| | | UIManager.Instance.OpenWindow<HeroCallWin>(); |
| | | }); |
| | | } |
| | | |
| | | |
| | | protected override void OnPreOpen() |
| | | { |
| | | base.OnPreOpen(); |
| | | } |
| | | |
| | | protected override void OnPreClose() |
| | | { |
| | |
| | | } |
| | | |
| | | |
| | | protected override void UpdateButtonsState() |
| | | { |
| | | for (int i = 0; i < funcSelectImgList.Count; i++) |
| | | { |
| | | if (i == functionOrder) |
| | | { |
| | | funcSelectImgList[i].SetActive(true); |
| | | funcUnSelectImgList[i].SetActive(false); |
| | | titleNameList[i].color = UIHelper.GetUIColor(TextColType.titleSelectColor); |
| | | |
| | | } |
| | | else |
| | | { |
| | | funcSelectImgList[i].SetActive(false); |
| | | funcUnSelectImgList[i].SetActive(true); |
| | | titleNameList[i].color = UIHelper.GetUIColor(TextColType.titleUnSelectColor); |
| | | |
| | | } |
| | | } |
| | | } |
| | | |
| | | protected override void OpenSubUIByTabIndex() |
| | | { |
| | | Debug.Log("打开子界面 : " + functionOrder); |
| | | // 主城 内政 武将 挑战 公会 |
| | | //根据索引打开不同的界面 |
| | | switch (functionOrder) |
| | | switch (functionOrder) |
| | | { |
| | | case 0: |
| | | currentSubUI = UIManager.Instance.OpenWindow<HeroListWin>(); |
| | | break; |
| | | case 1: |
| | | //currentSubUI = UIManager.Instance.OpenWindow<HeroCollectionsWin>(); |
| | | currentSubUI = UIManager.Instance.OpenWindow<HeroCollectionWin>(); |
| | | break; |
| | | case 2: |
| | | break; |
| | | default: |
| | | Debug.LogWarning("未知的标签索引: " + functionOrder); |