| | |
| | | async UniTask DisplayAsync(int heroID, int index, bool isForceSkip=false) |
| | | { |
| | | this.transform.localScale = Vector3.zero; |
| | | int delaytime = LocalSave.GetBool(HeroUIManager.skipKey, false) ? 50 * index : 100 * index; |
| | | int delaytime = LocalSave.GetBool(HeroUIManager.skipKey + PlayerDatas.Instance.baseData.PlayerID, false) ? 50 * index : 100 * index; |
| | | |
| | | await UniTask.Delay(delaytime); |
| | | this.transform.localScale = Vector3.one; |
| | |
| | | var quality = heroConfig.Quality; |
| | | |
| | | //是否跳过动画 |
| | | if (isForceSkip || LocalSave.GetBool(HeroUIManager.skipKey, false)) |
| | | if (isForceSkip || LocalSave.GetBool(HeroUIManager.skipKey + PlayerDatas.Instance.baseData.PlayerID, false)) |
| | | { |
| | | //红色特殊 |
| | | if (!isForceSkip) |