yyl
5 天以前 f232f6c058084dab7d2b7e30eba98e6f89baf963
Main/ResModule/BuiltInLoader.cs
@@ -88,7 +88,7 @@
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Musics/", name, AUDIO_EXTENSION);
            var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Musics/", name, ".mp3");
            audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path);
#endif
        }