| | |
| | | using System.Collections.Generic;
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| | | using System.Linq;
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| | | using UnityEngine;
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| | | using UnityEngine.Events;
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| | |
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| | | //武将相关招募
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| | | public partial class HappyXBModel : GameSystemManager<HappyXBModel>
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| | |
| | | }
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| | | return TreasureSetConfig.Get((int)HappXBTitle.HeroCallAdvanced).WishLibCard[libID];
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| | | }
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| | |
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| | | bool checkWish = false; //是否勾选过心愿确认
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| | | //未选择任何心愿武将且有任一免费次数,则弹窗提示
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| | | public void HeroCallAfterCheckWish(UnityAction _action)
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| | | {
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| | | if (checkWish)
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| | | {
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| | | _action?.Invoke();
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| | | return;
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| | | }
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| | | if (selectSHHeroWishID <= 0 && selectCSHeroWishID <= 0)
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| | | {
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| | | var shdata = GetWishDataByQuality(5);
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| | | var csdata = GetWishDataByQuality(4);
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| | | if ((shdata != null && shdata.wishCnt == 0) || (csdata != null && csdata.wishCnt == 0))
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| | | {
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| | | ConfirmCancel.ToggleConfirmCancel(Language.Get("Mail101"), Language.Get("HeroCall14"), Language.Get("TianziBillborad08"), (bool isOk, bool isToggle) =>
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| | | {
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| | | if (isOk)
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| | | {
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| | | UIManager.Instance.OpenWindow<HeroCallHopeWin>();
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| | | }
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| | | else
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| | | {
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| | | _action?.Invoke();
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| | | }
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| | | checkWish = isToggle;
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| | | });
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| | |
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| | | return;
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| | | }
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| | | }
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| | |
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| | | _action?.Invoke();
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| | | }
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| | | }
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