hch
2025-09-17 f306d23e461ab236ed88173f7b4a5bc35a3e9bc9
Main/Core/GameEngine/Launch/LaunchInHot.cs
@@ -26,15 +26,18 @@
        Application.backgroundLoadingPriority = ThreadPriority.High;
        Screen.sleepTimeout = SleepTimeout.NeverSleep;
        SDKUtils.Instance.Init();  //原sdk接口
        if (!AssetSource.isUseAssetBundle)
        {
            InitSystemMgr();
        InitSystemMgr();
        SDKUtils.Instance.Init();  //原sdk接口
        //  这里还没开始加载配置 但是提前加载了供LaunchWin使用
        PriorLanguageConfig.ForceInit();
        InitialFunctionConfig.ForceInit();
            //  这里还没开始加载配置 但是提前加载了供LaunchWin使用
            PriorLanguageConfig.LazyInit();
            InitialFunctionConfig.LazyInit();
        UIManager.Instance.OpenWindow<LaunchWin>();
            UIManager.Instance.OpenWindow<LaunchWin>();
        }
        var builtInAssetCopyTask = new BuiltInAssetCopyTask();
        var requestPermissionStart = new RequestPermissionStart();
@@ -83,6 +86,7 @@
        tasks.Enqueue(checkAssetValidTask);
        tasks.Enqueue(downLoadAssetTask);
        tasks.Enqueue(assetBundleInitTask);
        tasks.Enqueue(configInitTask);
        tasks.Enqueue(launchFadeOutTask);
@@ -90,7 +94,7 @@
    }
    protected void InitSystemMgr()
    public void InitSystemMgr()
    {
        ResManager.Instance.Init();
        UIManager.Instance.Init();