| | |
| | | public static void SetIconWithMoneyType(this Image _image, int moneyType) |
| | | { |
| | | if (_image == null) return; |
| | | string iconKey = StringUtility.Contact("Money_Type_", moneyType); |
| | | _image.SetSprite(iconKey); |
| | | } |
| | | |
| | | public static void SetSmallIconWithMoneyType(this Image _image, int moneyType) |
| | | { |
| | | if (_image == null) return; |
| | | string iconKey = StringUtility.Contact("SmallMoney", moneyType); |
| | | _image.SetSprite(iconKey); |
| | | // string iconKey = StringUtility.Contact("Money_Type_", moneyType); |
| | | if (GeneralDefine.MoneyDisplayModel.ContainsKey(moneyType)) |
| | | { |
| | | _image.SetOrgSprite(ItemConfig.Get(GeneralDefine.MoneyDisplayModel[moneyType]).IconKey); |
| | | } |
| | | else |
| | | { |
| | | Debug.LogError("MoneyDisplayModel 为配置货币类型:" + moneyType); |
| | | } |
| | | } |
| | | |
| | | public static string GetIconNameWithMoneyType(int moneyType) |
| | | { |
| | | return StringUtility.Contact("Money_Type_", moneyType); |
| | | if (GeneralDefine.MoneyDisplayModel.ContainsKey(moneyType)) |
| | | { |
| | | return ItemConfig.Get(GeneralDefine.MoneyDisplayModel[moneyType]).IconKey; |
| | | } |
| | | else |
| | | { |
| | | Debug.LogError("MoneyDisplayModel 未配置货币类型:" + moneyType); |
| | | return ""; |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | else if (span.TotalMinutes > 1) return Math.Floor(span.TotalMinutes) + Language.Get("L1073"); |
| | | else return 1 + Language.Get("L1073"); |
| | | } |
| | | /// <summary> |
| | | /// 根据属性获取玩家数据 |
| | | /// </summary> |
| | | /// <param name="type"></param> |
| | | /// <returns></returns> |
| | | public static ulong GetPropertyValue(PropertyType type) |
| | | { |
| | | switch (type) |
| | | { |
| | | case PropertyType.LV: |
| | | return PlayerDatas.Instance.baseData.LV; |
| | | case PropertyType.POWER: |
| | | return (ulong)PlayerDatas.Instance.baseData.STR; |
| | | case PropertyType.AGILITY: |
| | | return (ulong)PlayerDatas.Instance.baseData.PHY; |
| | | case PropertyType.PHYSIQUE: |
| | | return (ulong)PlayerDatas.Instance.baseData.CON; |
| | | case PropertyType.MENTALITY: |
| | | return (ulong)PlayerDatas.Instance.baseData.PNE; |
| | | case PropertyType.HP: |
| | | return PlayerDatas.Instance.extersion.MaxHP; |
| | | case PropertyType.ATK: |
| | | return (ulong)PlayerDatas.Instance.extersion.MAXATK; |
| | | case PropertyType.DEF: |
| | | return (ulong)PlayerDatas.Instance.extersion.DEF; |
| | | case PropertyType.HIT: |
| | | return (ulong)PlayerDatas.Instance.extersion.HIT; |
| | | case PropertyType.MISS: |
| | | return (ulong)PlayerDatas.Instance.extersion.Miss; |
| | | case PropertyType.ATKSPEED: |
| | | return (ulong)PlayerDatas.Instance.extersion.battleValEx1; |
| | | case PropertyType.CritChance: |
| | | return (ulong)PlayerDatas.Instance.extersion.SuperHitRate; |
| | | case PropertyType.CritHurt: |
| | | return (ulong)PlayerDatas.Instance.extersion.SuperHit; |
| | | case PropertyType.CritResis: |
| | | return (ulong)PlayerDatas.Instance.extersion.SuperHitReduce; |
| | | case PropertyType.HeartHit: |
| | | return (ulong)PlayerDatas.Instance.extersion.luckHitRate; |
| | | case PropertyType.HeartHurt: |
| | | return (ulong)PlayerDatas.Instance.extersion.luckHitVal; |
| | | case PropertyType.HeartResis: |
| | | return (ulong)PlayerDatas.Instance.extersion.LuckyHitRateReduce; |
| | | case PropertyType.SkillHurt: |
| | | return (ulong)PlayerDatas.Instance.extersion.SkillAtkRate; |
| | | case PropertyType.PVPAddHurt: |
| | | return (ulong)PlayerDatas.Instance.extersion.DamagePVP; |
| | | case PropertyType.PVPReduceHurt: |
| | | return PlayerDatas.Instance.GetPlayerDataByType((PlayerDataType)191); |
| | | case PropertyType.LifeReply: |
| | | return (ulong)PlayerDatas.Instance.extersion.HPRestorePer; |
| | | case PropertyType.HurtReflect: |
| | | return (ulong)PlayerDatas.Instance.extersion.DamageBackRate; |
| | | case PropertyType.MoveSpeed: |
| | | return (ulong)PlayerDatas.Instance.extersion.SpeedValue; |
| | | case PropertyType.PetAddHurt: |
| | | return (ulong)PlayerDatas.Instance.extersion.PetDamPer; |
| | | case PropertyType.RealHurt: |
| | | return (ulong)PlayerDatas.Instance.extersion.realATK; |
| | | case PropertyType.RealResis: |
| | | return (ulong)PlayerDatas.Instance.extersion.realDEF; |
| | | case PropertyType.DefyDef: |
| | | return (ulong)PlayerDatas.Instance.extersion.IgnoreDefRate; |
| | | case PropertyType.DefyDefResis: |
| | | return (ulong)PlayerDatas.Instance.extersion.IgnoreDefRateReduce; |
| | | case PropertyType.DefChance: |
| | | return (ulong)PlayerDatas.Instance.extersion.DamChanceDef; |
| | | case PropertyType.BloodHurt: |
| | | return (ulong)PlayerDatas.Instance.extersion.BleedDamage; |
| | | case PropertyType.AktReplyBlood: |
| | | return (ulong)PlayerDatas.Instance.extersion.BattleValEx2; |
| | | case PropertyType.Stun: |
| | | return (ulong)PlayerDatas.Instance.extersion.FaintRate; |
| | | case PropertyType.CtrlResis: |
| | | return (ulong)PlayerDatas.Instance.extersion.FaintDefRate; |
| | | case PropertyType.AddFinalHurt: |
| | | return (ulong)PlayerDatas.Instance.extersion.FinalHurt; |
| | | case PropertyType.ReduceFinalHurt: |
| | | return (ulong)PlayerDatas.Instance.extersion.FinalHurtReduce; |
| | | case PropertyType.PVPAddHurtPer: |
| | | return (ulong)PlayerDatas.Instance.extersion.DamagePerPVP; |
| | | case PropertyType.PVPReduceHurtPer: |
| | | return (ulong)PlayerDatas.Instance.extersion.DamagePerPVPReduce; |
| | | case PropertyType.DleHitChance: |
| | | return (ulong)PlayerDatas.Instance.extersion.ComboDamPerRate; |
| | | case PropertyType.DleHurt: |
| | | return (ulong)PlayerDatas.Instance.extersion.ComboDamPer; |
| | | case PropertyType.ReduceSkillHurtPercent: |
| | | return (ulong)PlayerDatas.Instance.extersion.skillAtkRateReduce; |
| | | case PropertyType.NpcHurtAddPer: |
| | | return (ulong)PlayerDatas.Instance.extersion.NpcHurtAddPer; |
| | | case PropertyType.Luck: |
| | | return (ulong)PlayerDatas.Instance.extersion.luckValue; |
| | | case PropertyType.Mater: |
| | | return (ulong)PlayerDatas.Instance.baseData.mater; |
| | | case PropertyType.Wood: |
| | | return (ulong)PlayerDatas.Instance.baseData.wood; |
| | | case PropertyType.Water: |
| | | return (ulong)PlayerDatas.Instance.baseData.water; |
| | | case PropertyType.Fire: |
| | | return (ulong)PlayerDatas.Instance.baseData.fire; |
| | | case PropertyType.Earth: |
| | | return (ulong)PlayerDatas.Instance.baseData.earth; |
| | | case PropertyType.ReduceCrit: |
| | | return (ulong)PlayerDatas.Instance.baseData.reduceCrit; |
| | | case PropertyType.ReduceHeartHurtPer: |
| | | return (ulong)PlayerDatas.Instance.baseData.reduceHeartHurt; |
| | | case PropertyType.ReduceFinalHurtPer: |
| | | return (ulong)PlayerDatas.Instance.baseData.reduceFinalHurt; |
| | | case PropertyType.AtkPercent: |
| | | case PropertyType.CritHurtPercent: |
| | | case PropertyType.DodgePercent: |
| | | // return (ulong)ModelCenter.Instance.GetModel<ReikiRootModel>().GetReikiPropertyValue((int)type); |
| | | // TODO YYL |
| | | return 0ul; |
| | | case PropertyType.SkillAddPerA: |
| | | return (ulong)PlayerDatas.Instance.baseData.skillAddPerA; |
| | | case PropertyType.SkillAddPerB: |
| | | return (ulong)PlayerDatas.Instance.baseData.skillAddPerB; |
| | | case PropertyType.SkillAddPerC: |
| | | return (ulong)PlayerDatas.Instance.baseData.skillAddPerC; |
| | | case PropertyType.SkillAddPerD: |
| | | return (ulong)PlayerDatas.Instance.baseData.skillAddPerD; |
| | | case PropertyType.SkillAddPerE: |
| | | return (ulong)PlayerDatas.Instance.baseData.skillAddPerE; |
| | | case PropertyType.SkillAddPerF: |
| | | return (ulong)PlayerDatas.Instance.baseData.skillAddPerF; |
| | | case PropertyType.SkillAddPerG: |
| | | return (ulong)PlayerDatas.Instance.baseData.skillAddPerG; |
| | | case PropertyType.SkillReducePerA: |
| | | return (ulong)PlayerDatas.Instance.baseData.skillReducePerA; |
| | | case PropertyType.SkillReducePerB: |
| | | return (ulong)PlayerDatas.Instance.baseData.skillReducePerB; |
| | | case PropertyType.SkillReducePerC: |
| | | return (ulong)PlayerDatas.Instance.baseData.skillReducePerC; |
| | | case PropertyType.SkillReducePerD: |
| | | return (ulong)PlayerDatas.Instance.baseData.skillReducePerD; |
| | | case PropertyType.SkillReducePerE: |
| | | return (ulong)PlayerDatas.Instance.baseData.skillReducePerE; |
| | | case PropertyType.SkillReducePerF: |
| | | return (ulong)PlayerDatas.Instance.baseData.skillReducePerF; |
| | | case PropertyType.SkillReducePerG: |
| | | return (ulong)PlayerDatas.Instance.baseData.skillReducePerG; |
| | | case PropertyType.ReduceSkillCDPer: |
| | | return (ulong)PlayerDatas.Instance.extersion.battleValEx3; |
| | | case PropertyType.AddFinalHurtPer: |
| | | return (ulong)PlayerDatas.Instance.extersion.FunalHurtPer; |
| | | case PropertyType.AddNormalHurt: |
| | | return (ulong)PlayerDatas.Instance.baseData.NormalHurt; |
| | | case PropertyType.AddNormalHurtPer: |
| | | return (ulong)PlayerDatas.Instance.baseData.NormalHurtPer; |
| | | case PropertyType.AddSkillHurt: |
| | | return (ulong)PlayerDatas.Instance.baseData.FabaoHurt; |
| | | case PropertyType.AddSkillHurtPer: |
| | | return (ulong)PlayerDatas.Instance.baseData.FabaoHurtPer; |
| | | case PropertyType.AddPVEHurt: |
| | | return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.DamagePVE); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | |
| | | |
| | | /// <summary> |
| | |
| | | public static readonly Color s_NavyYellow = new Color32(242, 238, 2, 255); //f2ee02 |
| | | public static readonly Color s_LightGreen = new Color32(42, 227, 55, 255);//2ae337 |
| | | public static readonly Color s_LightWhite = new Color32(245, 246, 230, 255); //f5f6e6 |
| | | public static readonly Color s_Gray = new Color32(132, 121, 123, 255); //84797b |
| | | public static readonly Color s_Gray = new Color32(187, 187, 187, 255); //bbbbbb |
| | | public static readonly Color s_Gold = new Color32(255, 239, 71, 255);//ffef47 |
| | | public static readonly Color s_EarthYellow = new Color32(248, 152, 59, 255);//f8983b |
| | | |
| | |
| | | return s_LightWhite; |
| | | case TextColType.Gray: |
| | | return s_Gray; |
| | | case TextColType.NavyGray: |
| | | return new Color32(121, 121, 121, 255); |
| | | case TextColType.itemjingliang: |
| | | // 729de4 精良 |
| | | return new Color32(114, 157, 228, 255); |
| | |
| | | // 5d1d52 永恒 |
| | | return new Color32(93, 29, 82, 128); |
| | | case QualityTextColType.red: |
| | | return s_BrightRedColor; |
| | | return s_DarkRedColor; |
| | | } |
| | | return new Color32(0, 0, 0, 128); |
| | | } |
| | |
| | | case TextColType.Pink: |
| | | return StringUtility.Contact("<color=#", bright ? "f6408d" : "ff7c7c", ">", msg, "</color>"); |
| | | case TextColType.Green: |
| | | return StringUtility.Contact("<color=#", bright ? "109d06" : "2ae337", ">", msg, "</color>"); |
| | | return StringUtility.Contact("<color=#", bright ? "248B12" : "2ae337", ">", msg, "</color>"); |
| | | case TextColType.NavyBrown: |
| | | return StringUtility.Contact("<color=#6e4c31>", msg, "</color>"); |
| | | case TextColType.DarkGreen: |
| | | return StringUtility.Contact("<color=#109d06>", msg, "</color>"); |
| | | return StringUtility.Contact("<color=#248B12>", msg, "</color>"); |
| | | case TextColType.Black: |
| | | return StringUtility.Contact("<color=#000000>", msg, "</color>"); |
| | | case TextColType.LightWhite: |
| | |
| | | case TextColType.LightGreen: |
| | | return StringUtility.Contact("<color=#8ddc11>", msg, "</color>"); |
| | | case TextColType.Gray: |
| | | return StringUtility.Contact("<color=#84797b>", msg, "</color>"); |
| | | return StringUtility.Contact("<color=#bbbbbb>", msg, "</color>"); |
| | | case TextColType.NavyGray: |
| | | return StringUtility.Contact("<color=#797979>", msg, "</color>"); |
| | | case TextColType.lightYellow: |
| | | return StringUtility.Contact("<color=#fcedb9>", msg, "</color>"); |
| | | case TextColType.NavyYellow: |
| | |
| | | return StringUtility.Contact("<color=#dfbbed>", msg, "</color>"); |
| | | case TextColType.itembuxiu: |
| | | // 5eeff2 不朽 |
| | | return StringUtility.Contact("<color=#5eeff2>", msg, "</color>"); |
| | | return StringUtility.Contact("<color=#5eeff2>", msg, "</color>"); |
| | | case TextColType.itemyonghen: |
| | | // f5b4ea 永恒 |
| | | return StringUtility.Contact("<color=#f5b4ea>", msg, "</color>"); |
| | | } |
| | | return msg; |
| | | } |
| | | |
| | | public static string AppendColor(Color color, string msg) |
| | | { |
| | | return StringUtility.Contact("<color=#", ColorToHexWithHash(color), ">", msg, "</color>"); |
| | | } |
| | | |
| | | |
| | | public static string ColorToHexWithHash(Color color, bool includeAlpha = false) |
| | | { |
| | | int r = Mathf.RoundToInt(color.r * 255); |
| | | int g = Mathf.RoundToInt(color.g * 255); |
| | | int b = Mathf.RoundToInt(color.b * 255); |
| | | if (includeAlpha) |
| | | { |
| | | int a = Mathf.RoundToInt(color.a * 255); |
| | | return string.Format("{0:X2}{1:X2}{2:X2}{3:X2}", r, g, b, a); |
| | | } |
| | | else |
| | | { |
| | | return string.Format("{0:X2}{1:X2}{2:X2}", r, g, b); |
| | | } |
| | | } |
| | | |
| | | |
| | | |
| | | //needName 指官职0是否需要名称 |
| | | public static string GetRealmName(int realmLv, bool bright = true, bool needName = false) |
| | |
| | | { |
| | | return string.Empty; |
| | | } |
| | | return GetRealmColorByLv(realmLv, config.Name, bright); |
| | | return AppendColor(realmLv, config.Name, bright); |
| | | } |
| | | |
| | | //strFormat附加 境界名以外的文字 |
| | |
| | | // return GetRealmColorByLv(realmLv, string.Format(strFormat, config.Name), bright); |
| | | // } |
| | | |
| | | public static string GetRealmColorByLv(int realmLv, string msg, bool bright = true) |
| | | { |
| | | var config = RealmConfig.Get(realmLv); |
| | | if (config == null) |
| | | { |
| | | return string.Empty; |
| | | } |
| | | switch (config.Quality) |
| | | { |
| | | case 1: |
| | | return StringUtility.Contact("<color=#", bright ? "666666" : "dddddd", ">", msg, "</color>"); |
| | | case 2: |
| | | return StringUtility.Contact("<color=#", bright ? "00b337" : "66ff00", ">", msg, "</color>"); |
| | | case 3: |
| | | return StringUtility.Contact("<color=#", bright ? "0066ff" : "00c6ff", ">", msg, "</color>"); |
| | | case 4: |
| | | return StringUtility.Contact("<color=#", bright ? "ff00f6" : "f000ff", ">", msg, "</color>"); |
| | | case 5: |
| | | return StringUtility.Contact("<color=#", bright ? "ff6600" : "ff9000", ">", msg, "</color>"); |
| | | case 6: |
| | | return StringUtility.Contact("<color=#", bright ? "ff0000" : "ff0000", ">", msg, "</color>"); |
| | | default: |
| | | return msg; |
| | | } |
| | | } |
| | | // public static string GetRealmColorByLv(int realmLv, string msg, bool bright = true) |
| | | // { |
| | | // var config = RealmConfig.Get(realmLv); |
| | | // if (config == null) |
| | | // { |
| | | // return string.Empty; |
| | | // } |
| | | // switch (config.Quality) |
| | | // { |
| | | // case 1: |
| | | // return StringUtility.Contact("<color=#", bright ? "666666" : "dddddd", ">", msg, "</color>"); |
| | | // case 2: |
| | | // return StringUtility.Contact("<color=#", bright ? "00b337" : "66ff00", ">", msg, "</color>"); |
| | | // case 3: |
| | | // return StringUtility.Contact("<color=#", bright ? "0066ff" : "00c6ff", ">", msg, "</color>"); |
| | | // case 4: |
| | | // return StringUtility.Contact("<color=#", bright ? "ff00f6" : "f000ff", ">", msg, "</color>"); |
| | | // case 5: |
| | | // return StringUtility.Contact("<color=#", bright ? "ff6600" : "ff9000", ">", msg, "</color>"); |
| | | // case 6: |
| | | // return StringUtility.Contact("<color=#", bright ? "ff0000" : "ff0000", ">", msg, "</color>"); |
| | | // default: |
| | | // return msg; |
| | | // } |
| | | // } |
| | | |
| | | //物品 各功能品质 从精良1品质 对应 3开始 |
| | | /// <summary> |
| | |
| | | /// <param name="itemColor"></param> |
| | | /// <param name="msg"></param> |
| | | /// <param name="bright"></param> |
| | | /// <param name="colorGroupType"></param> |
| | | /// <param name="colorGroupType">0 通用功能品质分组精良到神话</param> |
| | | /// <returns></returns> |
| | | public static string AppendColor(int itemColor, string msg, bool bright = true, int colorGroupType = 0) |
| | | { |
| | |
| | | } |
| | | #endregion |
| | | |
| | | |
| | | |
| | | |
| | | #region 得到金钱数量根据金钱类型 |
| | | |
| | |
| | | return 0; |
| | | } |
| | | |
| | | //货币对应0418类型 |
| | | public static Dictionary<int, PlayerDataType> moneyTypeToPlayerDataType = new Dictionary<int, PlayerDataType>() |
| | | { |
| | | {1, PlayerDataType.Gold}, |
| | | {2, PlayerDataType.GoldPaper}, |
| | | {3, PlayerDataType.Silver}, |
| | | {41, PlayerDataType.default26}, |
| | | {42, PlayerDataType.default33}, |
| | | |
| | | public static ulong GetMoneyCnt(int moneyType) |
| | | }; |
| | | |
| | | public static long GetMoneyCnt(int moneyType) |
| | | { |
| | | switch (moneyType) |
| | | { |
| | |
| | | } |
| | | case 18: |
| | | { |
| | | return (ulong)PlayerDatas.Instance.extersion.honorValue; |
| | | return PlayerDatas.Instance.extersion.honorValue; |
| | | } |
| | | case 25: |
| | | { |
| | |
| | | } |
| | | case 24: |
| | | { |
| | | return (ulong)PlayerDatas.Instance.extersion.runeChip; |
| | | return PlayerDatas.Instance.extersion.runeChip; |
| | | } |
| | | case 15: |
| | | { |
| | |
| | | return 0; |
| | | } |
| | | |
| | | |
| | | public static int GetAllVourcher() |
| | | { |
| | | return (int)GetMoneyCnt(98) + (int)GetMoneyCnt(99); |
| | | } |
| | | |
| | | //显示数量, 格式n/m, 足够绿色不足红色 |
| | | public static string ShowUseMoney(int moneyType, ulong useCnt, TextColType engoughColor = TextColType.Green) |
| | | public static string ShowUseMoney(int moneyType, long useCnt, TextColType engoughColor = TextColType.Green) |
| | | { |
| | | ulong cnt = GetMoneyCnt(moneyType); |
| | | return AppendColor(useCnt <= cnt ? engoughColor : TextColType.Red, $"{ReplaceLargeNum(useCnt)}/{ReplaceLargeNum(cnt)}"); |
| | | long cnt = GetMoneyCnt(moneyType); |
| | | return AppendColor(useCnt <= cnt ? engoughColor : TextColType.Red, $"{ReplaceLargeNum(cnt)}/{ReplaceLargeNum(useCnt)}"); |
| | | } |
| | | |
| | | public static string ShowUseItem(PackType type, int itemId, ulong useCnt, TextColType engoughColor = TextColType.Green) |
| | | public static string ShowUseItem(PackType type, int itemId, long useCnt, TextColType engoughColor = TextColType.Green) |
| | | { |
| | | ulong cnt = PackManager.Instance.GetItemCountByID(type, itemId); |
| | | return AppendColor(useCnt <= cnt ? engoughColor : TextColType.Red, $"{ReplaceLargeNum(useCnt)}/{ReplaceLargeNum(cnt)}"); |
| | | long cnt = PackManager.Instance.GetItemCountByID(type, itemId); |
| | | return AppendColor(useCnt <= cnt ? engoughColor : TextColType.Red, $"{ReplaceLargeNum(cnt)}/{ReplaceLargeNum(useCnt)}"); |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region 得到装备位或者祝福树品质名称 带颜色 |
| | | public static string GetQualityNameWithColor(int quality, string format="{0}") |
| | | public static string GetQualityNameWithColor(int quality, string format = "{0}") |
| | | { |
| | | return AppendColor(quality, string.Format(format, Language.Get("equipQuality" + quality)), true, 1); |
| | | } |
| | |
| | | return money / scale; |
| | | } |
| | | |
| | | |
| | | public static string RemoveColor(string content) |
| | | { |
| | | content = WordAnalysis.Color_Start_Regex.Replace(content, string.Empty); |
| | | content = WordAnalysis.Color_End_Regex.Replace(content, string.Empty); |
| | | return content; |
| | | } |
| | | } |