| | |
| | | [SerializeField] UIEffectPlayer openCloseAnim; |
| | | [SerializeField] FillTween cdTween; |
| | | [SerializeField] Text hammerText; |
| | | |
| | | |
| | | bool isForcePlayFightUIAnim = true; //强制播放战斗锤子框动画 |
| | | |
| | | public static event Action TabChangeEvent; |
| | |
| | | { |
| | | base.InitComponent(); |
| | | |
| | | avatarCell.button.AddListener(() => { }); |
| | | avatarCell.button.SetListener(() => |
| | | { |
| | | UIManager.Instance.OpenWindow<PlayerProfileWin>(); |
| | | }); |
| | | } |
| | | |
| | | void Display() |
| | |
| | | { |
| | | PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh; |
| | | AutoFightModel.Instance.OnFightEvent += OnSkillCast; |
| | | RenameManager.Instance.OnUpdateRenameResultEvent += OnUpdateRenameResultEvent; |
| | | base.OnPreOpen(); |
| | | |
| | | // 刷新UI |
| | |
| | | { |
| | | PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh; |
| | | AutoFightModel.Instance.OnFightEvent -= OnSkillCast; |
| | | RenameManager.Instance.OnUpdateRenameResultEvent -= OnUpdateRenameResultEvent; |
| | | base.OnPreClose(); |
| | | isForcePlayFightUIAnim = true; |
| | | } |
| | | |
| | | private void OnUpdateRenameResultEvent() |
| | | { |
| | | Display(); |
| | | } |
| | | |
| | | void DisplayTopBar() |
| | | { |
| | | topBar.SetActive(functionOrder == 0 || functionOrder == 2); |
| | | } |
| | | |
| | | |
| | | |
| | | //战斗按钮动画 |
| | | void ClickAnimation(int index) |
| | | { |
| | |
| | | { |
| | | return; |
| | | } |
| | | |
| | | |
| | | |
| | | ClickAnimation(index); |
| | | // 更新当前选中的标签索引 |
| | |
| | | OnTabButtonClicked(lastWinOrder); |
| | | } |
| | | |
| | | |
| | | |
| | | #endregion |
| | | } |