lcy
2026-03-20 f437ef8e70af6ddc7e0ced10047c5d41d95f7914
Main/System/HeroDebut/HeroDebutSkinWin.cs
@@ -1,10 +1,11 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HeroDebutSkinWin : UIBase
{
    [SerializeField] float modelScale = 1f;
    [SerializeField] ImageEx bgImage;
    [SerializeField] RawImage bgImage;
    [SerializeField] ImageEx heroNameImage;
    [SerializeField] ImageEx skinInfoImage;
    [SerializeField] ImageEx awardBgImage;
@@ -167,8 +168,7 @@
        if (!RechargeManager.Instance.TryGetRechargeCount(ctgId, out var rechargeCount)) return;
        if (!RechargeManager.Instance.TryGetRechargeItem(ctgId, out var rechargeItemList)) return;
        bgImage.SetSprite(skinArtConfig.BGImage);
        bgImage.SetNativeSize();
        bgImage.SetTexture2D(skinArtConfig.BGImage);
        heroNameImage.SetSprite(skinArtConfig.HeroNameImage);
        heroNameImage.SetNativeSize();