hch
2025-12-09 f448a4aff7c479db081175c9206913cc6dedf553
Main/System/AssetVersion/InGameDownLoadWin.cs
@@ -119,11 +119,11 @@
                var totalSizeString = ((float)InGameDownLoad.Instance.showTotalSize / InGameDownLoad.BYTE_PER_MILLIONBYTE).ToString("f1");
                var downLoadedSize = Mathf.Clamp(InGameDownLoad.Instance.showDownLoadedSize, 0, InGameDownLoad.Instance.showTotalSize - 1);
                var downLoadedSizeString = ((float)downLoadedSize / InGameDownLoad.BYTE_PER_MILLIONBYTE).ToString("f1");
                m_Progress.text = Language.GetFromLocal(13, StringUtility.Contact(downLoadedSizeString, "M", "/", totalSizeString, "M"));
                m_Progress.text = Language.GetFromLocal(13, StringUtility.Concat(downLoadedSizeString, "M", "/", totalSizeString, "M"));
                if (InGameDownLoad.Instance.showDownLoadedSize >= InGameDownLoad.Instance.showTotalSize)
                {
                    m_DownLoadSpeed.text = StringUtility.Contact(UnityEngine.Random.Range(5, 10), "KB/S");
                    m_DownLoadSpeed.text = StringUtility.Contact(UnityEngine.Random.Range(5, 10).ToString(), "KB/S");
                }
                else
                {