| | |
| | | var totalSizeString = ((float)InGameDownLoad.Instance.showTotalSize / InGameDownLoad.BYTE_PER_MILLIONBYTE).ToString("f1"); |
| | | var downLoadedSize = Mathf.Clamp(InGameDownLoad.Instance.showDownLoadedSize, 0, InGameDownLoad.Instance.showTotalSize - 1); |
| | | var downLoadedSizeString = ((float)downLoadedSize / InGameDownLoad.BYTE_PER_MILLIONBYTE).ToString("f1"); |
| | | m_Progress.text = Language.GetFromLocal(13, StringUtility.Contact(downLoadedSizeString, "M", "/", totalSizeString, "M")); |
| | | m_Progress.text = Language.GetFromLocal(13, StringUtility.Concat(downLoadedSizeString, "M", "/", totalSizeString, "M")); |
| | | |
| | | if (InGameDownLoad.Instance.showDownLoadedSize >= InGameDownLoad.Instance.showTotalSize) |
| | | { |
| | | m_DownLoadSpeed.text = StringUtility.Contact(UnityEngine.Random.Range(5, 10), "KB/S"); |
| | | m_DownLoadSpeed.text = StringUtility.Contact(UnityEngine.Random.Range(5, 10).ToString(), "KB/S"); |
| | | } |
| | | else |
| | | { |