yyl
2025-12-31 f4a0be4fdbb21cdcab70b41c050adc9473cf8f57
Main/System/Battle/BattleField/BattleRootNode.cs
@@ -39,6 +39,8 @@
   public RendererAdjuster backgroundAdjuster;
   public RendererAdjuster notFollowTipsAdjuster;
   void Awake()
   {
      for (int i = 1; i <= TeamConst.MaxTeamSlotCount; i++)
@@ -69,8 +71,10 @@
   public void SetSortingOrder()
   {
      skillMaskAdjuster.SetSortingOrder(BattleConst.SkillMaskOrder);
      battleStartAdjuster.SetSortingOrder(BattleConst.SkillMaskOrder + BattleConst.BattleFrontHeroEffect + 1);//最高层
      battleStartAdjuster.SetSortingOrder(BattleConst.SkillMaskOrder + BattleConst.BattleFrontHeroEffect + 2);//最高层
      backgroundAdjuster.SetSortingOrder(BattleConst.BattleBackgroundOrder);//最低层
      notFollowTipsAdjuster.SetSortingOrder(BattleConst.SkillMaskOrder + BattleConst.BattleFrontHeroEffect + 1);
   }
   public Transform skillBackNode;