| | |
| | | |
| | | public RendererAdjuster backgroundAdjuster; |
| | | |
| | | public RendererAdjuster notFollowTipsAdjuster; |
| | | |
| | | void Awake() |
| | | { |
| | | for (int i = 1; i <= TeamConst.MaxTeamSlotCount; i++) |
| | |
| | | public void SetSortingOrder() |
| | | { |
| | | skillMaskAdjuster.SetSortingOrder(BattleConst.SkillMaskOrder); |
| | | battleStartAdjuster.SetSortingOrder(BattleConst.SkillMaskOrder + BattleConst.BattleFrontHeroEffect + 1);//最高层 |
| | | battleStartAdjuster.SetSortingOrder(BattleConst.SkillMaskOrder + BattleConst.BattleFrontHeroEffect + 2);//最高层 |
| | | backgroundAdjuster.SetSortingOrder(BattleConst.BattleBackgroundOrder);//最低层 |
| | | notFollowTipsAdjuster.SetSortingOrder(BattleConst.SkillMaskOrder + BattleConst.BattleFrontHeroEffect + 1); |
| | | |
| | | } |
| | | |
| | | public Transform skillBackNode; |