| | |
| | | |
| | | public Dictionary<int, long> allMMTalentAttr = new Dictionary<int, long>(); |
| | | public Dictionary<int, int> allMMTalentEffect = new Dictionary<int, int>(); |
| | | |
| | | public Dictionary<int, int> beautyIDGuideDic= new Dictionary<int, int>(); |
| | | |
| | | public override void Init() |
| | | { |
| | |
| | | maxGirds = travelRowCol[0] * travelRowCol[1]; |
| | | addEnergyItemID = int.Parse(config.Numerical4); |
| | | addEnergyValue = int.Parse(config.Numerical5); |
| | | |
| | | |
| | | config = FuncConfigConfig.Get("Guide"); |
| | | beautyIDGuideDic = ConfigParse.ParseIntDict(config.Numerical2); |
| | | |
| | | } |
| | | |
| | | |
| | |
| | | return 3; |
| | | } |
| | | break; |
| | | |
| | | case 8: |
| | | WarlordPavilionManager.Instance.TryGetHistoryMaxFinishProgress(out int layerNum, out int levelNum); |
| | | FBDJGLevelConfig.TryGetNextLevel(layerNum, levelNum, out int nextLayerNum, out int nextLevelNum); |
| | | if (nextLayerNum > beauty.UnlockValue) |
| | | { |
| | | return 3; |
| | | } |
| | | break; |
| | | } |
| | | |
| | | |
| | |
| | | // 2.演武场挑战胜利,概率额外获得1个物品的概率 物品ID 概率 |
| | | // 3.游历体力上限增加 无 增加上限 |
| | | // 4.白骨盈野扫荡额外物品奖励 物品ID 个数 |
| | | // 5. 遣散/吞噬武将额外返还 无 百分比 |
| | | |
| | | public enum TalentEffectType |
| | | { |
| | |
| | | Arena = 2, |
| | | Travel = 3, |
| | | BoneField = 4, |
| | | HeroDelete = 5, |
| | | } |
| | | |