| | |
| | | WarlordPavilionManager.Instance.isAutoNext = isWin; |
| | | PopupWindowsProcessor.Instance.Add(isWin ? "WarlordPavilionVictoryWin" : "WarlordPavilionFailWin", false, BattleConst.WarlordPavilionBattleField); |
| | | break; |
| | | case BattleConst.QYBattleField: |
| | | PopupWindowsProcessor.Instance.Add(isWin ? "QYBattleVictoryWin" : "QYBattleFailWin", false, BattleConst.QYBattleField); |
| | | break; |
| | | default: |
| | | PopupWindowsProcessor.Instance.Add(isWin ? "BattleVictoryWin" : "BattleFailWin", false, BattleConst.StoryBossBattleField); |
| | | break; |
| | |
| | | UIManager.Instance.OpenWindowAsync<WarlordPavilionFailWin>().Forget(); |
| | | } |
| | | break; |
| | | case BattleConst.PriviewBattleField: |
| | | UIManager.Instance.CloseWindow<PreviewBattleWin>(); |
| | | break; |
| | | case BattleConst.QYBattleField: |
| | | if (isWin) |
| | | { |
| | | UIManager.Instance.OpenWindow<QYBattleVictoryWin>(); |
| | | } |
| | | else |
| | | { |
| | | UIManager.Instance.OpenWindow<QYBattleFailWin>(); |
| | | } |
| | | break; |
| | | default: |
| | | if (isWin) |
| | | { |