| | |
| | | |
| | | public class TimeRushManager : GameSystemManager<TimeRushManager>, IOpenServerActivity |
| | | { |
| | | |
| | | |
| | | public Action PlayAnimationSync; |
| | | |
| | | private bool isPlayAnimation = false; |
| | |
| | | } |
| | | } |
| | | |
| | | public const int activityType = (int)OpenServerActivityCenter.ActivityType.AT_Activity2; |
| | | public const int activityType = (int)OpenServerActivityCenter.ActivityType.AT_DateActivity; |
| | | public const int activityID = (int)NewDayActivityID.TimeRushAct; |
| | | public int actNum = 10; |
| | | public static OperationType operaType = OperationType.default47; |
| | | public static OperationType operaType = OperationType.TimeRush; |
| | | public Redpoint redPoint = new Redpoint(MainRedDot.TimeRushRepoint); |
| | | |
| | | public bool IsOpen => OperationTimeHepler.Instance.SatisfyOpenCondition(operaType); |