Main/Utility/DeviceUtility.cs
@@ -147,7 +147,7 @@ switch (Application.platform) { case RuntimePlatform.Android: _memory = 0; //TODO YL collect device memory //ynmbxxjUtil.Instance.Device.totalMemory; _memory = 0; break; case RuntimePlatform.IPhonePlayer: _memory = IsLowMemory() ? 1 : 2 * 1024;