| | |
| | | if (parent == null) parent = transform;
|
| | |
|
| | | // 加载特效资源
|
| | | GameObject effectPrefab = await ResManager.Instance.LoadAsset<GameObject>("UIEffect", effectName);
|
| | | GameObject effectPrefab = ResManager.Instance.LoadAsset<GameObject>("UIEffect", effectName);
|
| | | if (effectPrefab == null)
|
| | | {
|
| | | Debug.LogError($"加载UI特效失败: {effectName}");
|
| | |
| | | }
|
| | |
|
| | | // 加载特效资源
|
| | | GameObject effectPrefab = await ResManager.Instance.LoadAsset<GameObject>("UIEffect", effectName);
|
| | | GameObject effectPrefab = ResManager.Instance.LoadAsset<GameObject>("UIEffect", effectName);
|
| | | if (effectPrefab == null)
|
| | | {
|
| | | Debug.LogError($"加载UI特效失败: {effectName}");
|