Main/UI/UIManager.cs
@@ -367,7 +367,7 @@ private T LoadUIResource<T>(string uiName) where T : UIBase { // 从资源管理器加载UI预制体 GameObject prefab = ResManager.Instance.LoadUI(uiName); GameObject prefab = ResManager.Instance.LoadAsset<GameObject>("UI", uiName); // 检查预制体是否加载成功 if (prefab == null)