yyl
昨天 f4da988ce76d8ad87f195ad9d98176b3dcb7622b
Main/System/Battle/Motion/MotionBase.cs
@@ -29,7 +29,7 @@
    #region 组件引用
    protected SkeletonGraphic skeletonGraphic;
    protected SkeletonAnimation skeletonAnimation;
    protected Spine.AnimationState spineAnimationState;
    protected Spine.Skeleton skeleton;
    
@@ -51,17 +51,17 @@
    /// 初始化动画组件
    /// </summary>
    /// <param name="skeletonGraphic">骨骼动画组件</param>
    public virtual void Init(SkeletonGraphic skeletonGraphic)
    public virtual void Init(SkeletonAnimation _skeletonAnimation)
    {
        this.skeletonGraphic = skeletonGraphic;
        this.skeletonAnimation = _skeletonAnimation;
        if (skeletonGraphic != null)
        if (skeletonAnimation != null)
        {
            spineAnimationState = skeletonGraphic.AnimationState;
            spineAnimationState = skeletonAnimation.AnimationState;
            spineAnimationState.TimeScale = MotionTimeScale;
            skeletonGraphic.timeScale = MotionTimeScale;
            skeletonAnimation.timeScale = MotionTimeScale;
            skeleton = skeletonGraphic.Skeleton;
            skeleton = skeletonAnimation.Skeleton;
            // 设置动画混合时间
            if (spineAnimationState != null)
@@ -93,7 +93,7 @@
            spineAnimationState = null;
        }
        
        skeletonGraphic = null;
        skeletonAnimation = null;
        skeleton = null;
        currentTrackEntry = null;
    }
@@ -395,13 +395,13 @@
    public virtual void Pause()
    {
        spineAnimationState.TimeScale = 0f;
        skeletonGraphic.timeScale = 0f;
        skeletonAnimation.timeScale = 0f;
    }
    public virtual void Resume()
    {
        spineAnimationState.TimeScale = MotionTimeScale;
        skeletonGraphic.timeScale = MotionTimeScale;
        skeletonAnimation.timeScale = MotionTimeScale;
    }
    public void HaveRest()
@@ -415,7 +415,7 @@
    {
        MotionTimeScale = ratio;
        spineAnimationState.TimeScale = ratio;
        skeletonGraphic.timeScale = ratio;
        skeletonAnimation.timeScale = ratio;
    }
    #endregion