hch
2025-09-14 f6ae1fc5eb8b3ac6458ed473edf597072a2683d7
Main/System/Battle/Skill/DirectlyHealSkill.cs
@@ -6,7 +6,6 @@
public class DirectlyHealSkill : SkillBase
{
   protected SkillEffect skillEffect;
   public DirectlyHealSkill(BattleObject _caster, SkillConfig _skillCfg,
         HB427_tagSCUseSkill _vNetData, List<GameNetPackBasic> _packList, BattleField _battleField)
@@ -16,23 +15,16 @@
   }
   // //   前摇结束
   // public override void OnStartSkillFrameEnd()
   // {
   //    skillEffect = SkillEffectFactory.CreateSkillEffect(
   //          caster,
   //          skillConfig,
   //          tagUseSkillAttack
   //       );
   //    if (skillEffect != null)
   //    {
   //       skillEffect.Play(OnHitTargets);
   //    }
   // }
   protected override void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
   {
      base.OnHitTargets(_hitIndex, hitList);
   }
   // protected override void OnHitTargets(int _healIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> healList)
   // {
   //    base.OnHitTargets(_healIndex, healList);
    // }
   protected override void OnAllAttackMoveFinished()
   {
      base.OnAllAttackMoveFinished();
      OnSkillFinished();
   }
}