hch
9 天以前 f7cf7973de65296e193e0dae18c86a5fcec8fdf3
Main/Component/UI/Common/RendererAdjuster.cs
@@ -29,8 +29,7 @@
    public void SetSortingOrder(int sortingOrder)
    {
        this.sortingOrder = sortingOrder;
        UpdateComps();
        UpdateSortingOrder();
        UpdateLayer();
    }
    protected void UpdateComps()
@@ -44,6 +43,13 @@
        canvas = GetComponentInChildren<Canvas>(true);
    }
    [ContextMenu("UpdateLayer")]
    private void UpdateLayer()
    {
        UpdateComps();
        UpdateSortingOrder();
    }
    public void UpdateSortingOrder()
    {
        // 将特效的排序顺序设置为Canvas排序顺序加上偏移量